Showing posts with label character development. Show all posts
Showing posts with label character development. Show all posts

Thursday, November 24, 2011

Drawing with Character Part 3:

The Practical Bit continued …


2. Thumbnails

I've spoken in previous posts about the value of thumbnails but I will repeat it here. I find the thumbnail process invaluable in character development. At this stage, unburdened yet with the encumbrances of detail, one can often capture with a few quick lines a facial or body expression that can serve as a valuable reference when you come to final pencils. Don't labour over character at this point, but equally, don't move on to the next frame until the current one has captured the essence of expression that you desire.

Here is a thumbnail I did for p. 53 of Hometown Otto. You can see how I've worked out points of view, lighting and - most importantly - the faces and body language that I want to communicate in my final. The tentative approach of the hidden animals, the wacky look on the goose, the pathetic look on the calf are all sketched in at this point.
And here is the final pencil that I completed last week. A few things have changed (for instance I have added bits of junk that the animals are emerging from), but the essence of the page is very much what I had first imagined. I will constantly consult my thumbnails as I work through my final roughs, just to make sure that I don't stray too far from those initial - and I think best - impressions.
This page also contains my favourite line in the entire book,  from Giselle the Goose, recent escapee from a paté de foie gras factory- "I've got a dodgy liver thanks to those criminals!"

Wednesday, November 9, 2011

Drawing with Character: Part 2

The Practical Bit …

Okay, picking up from the last post, once you have taken ownership of the story, inhabited the characters fully and approached your work armoured in integrity and honesty, (whatever that means!) there are a number of very practical tools in the illustrator's paint box that can help you tell the visual story you want to tell and invest its characters with, well, character.

1. Character Sketches

Whenever I begin a story, I always spend a little time doing some character sketches for the main characters. As I work fairly impetuously, often those characters come out whole cloth. Others I work through a bit more until I've got what I want.

This is a very important process and you should spend as much time as it takes at the beginning to make sure that you are comfortable with your characters. Be sure to know them in a number of different guises - surprised, angry, sad. Even in attitudes that aren't necessarily going to be used in the story, as this will help you to more fully inhabit the character and make it three dimensional (character-wise) when it comes to working on pages.

These are my character sketches for Pedro, a panther that befriends (sort of) our two heroes in Hometown Otto.  You can see how I'm working my way through this character, ditching the first couple of head sketches and getting more of a feel for him on the third try. About this time I think I actually went and took a look at what a panther looks like, flattening the forehead and raising the snout higher on the face in sketch four. I try Pedro out in a variety of expressions, trying to capture the friendly yet self-serving and somewhat shifty character that he is (and as are all cats!) You can double click on these images if you want to see them larger.

These are some character sketches I did for Snake (an evil - or at least not so good - carny). Again, you can see me working through the character, eventually returning to something closer to where I had begun. When my editor read my manuscript for Hometown Otto she thought Snake really was a snake so that was a good point of departure for this character. I made him long and sinewy, with snake skin boots and snake tattoos. The tattoos became simplified as I developed him, realizing early on that I didn't want to have to draw anything that elaborate over a multitude of pages!

I'm not shy, as an illustrator, about reaching for archetypes when I'm creating characters. A case in point would be the other day when I was sketching up some ideas for a small town sheriff for Hometown Otto. My small town sheriff archetype would have to be Rod Steiger from “In the Heat of the Night” and as  I already was working with a bit of a spoof on the movie anyway, I went to Google's Image Search and pulled up a few pictures of Rod Steiger. These then shaped the basis for my character sketches.
Not shy of reaching for archetypes, when I needed a southern U.S. small town sheriff, Rod Steiger from The Heat of the Night, came to mind.

Tuesday, October 25, 2011

Drawing with Character: Part One

The Heady Bit …
I was writing up some notes for a presentation I will be making at the Packaging Your Imagination conference in Toronto on November 5 and I thought the observations around visual character development were worth repeating here. Although this particular talk is more directed to picture book illustration, much of it applies equally well to character development in graphic novels.

So here you go!


One cannot talk about character development without talking about the story in its entirety.
As an author/illustrator ownership is obviously not an issue. But as an illustrator of someone else's story, ownership is key.

You need to remember that you are a 50% partner in the relationship, and, for the duration of your work on the project, 100% owner. Only by fully embracing the story as your own can you give it the life and verve that will come from the tip of your pencil, brush or stylus.


Think of the story as your story, the book as your book. This isn't to cut the author out of the process but rather to put yourself in a mind set that will allow you to give your very best to the story. Because at the end of the day, your responsibility isn't to the author but rather to the story itself. You as illustrator are not simply a third party mediator between author and reader but a bonafide story-teller in your own right. And your story is the drawn one.


To really portray a character effectively you need to inhabit the character fully. You need to crawl right into its skin and peer out through the eye holes. This is the case whether it is a person or dog or cat or pig or whatever. You need to move beyond thinking of the character as separate to yourself, a third party entity.

This will help not only with character development but also the drama of the story. And again, the two are inextricably linked. There is an elation in inhabiting the character. As illustrators we are blessed with the opportunity to travel through our imaginations, do things we would never dare do, all from the safety of our own desk. 

Draw on your own experiences fully in the process of this possession. This will be easier with a character that is sympathetic to your own personality but in this respect we all have to be fairly versatile actors, and usually there is something within ourselves that we can dig deep and latch on to when we put pencil to paper.

It is said that when an athlete watches a film of someone doing their sport, in their mind all the same signals are being sent out as if they were actually doing the sport themselves. Or something like that.

So we have to be the athletes of the drawing board, feeling in every fibre of our being the same thing that the character in your story is feeling. And in doing that the character will emerge.


Whatever you do with your character, stay honest to the story. If your character begins to act and react at odds to the written word then you will loose credibility to your audience and do a disservice to the author. Read the story well, and in the process of inhabiting the character make sure that the character you are inhabiting is the one that the author has written.

One of the most gratifying comments I have received is when an author says that they feel as if I have crawled into their head and put their thoughts on paper. It is not of course the author's head one crawls into, but rather the story that has sprung from that author's head.

If you try to be too clever, too sophisticated or generally start drawing with other motivations then simply to tell the story, then you are in danger of taking the visual tale somewhere that does the story discredit. 



Next time: The Practical Bit!

Wednesday, June 29, 2011

Drawing Birdy

So I'm back at my drawing board this week. After a two month hiatus between thumbnailing my new Otto book and beginning the pencil roughs, I'm once again splashing about in the balmy waters of pencildom, happy as a duck.
As I was sketching out an early sequence in the book (shown below) I began thinking about this character Birdy and where she came from. Like authors, story illustrators find their affection growing for certain characters as they work them through, and for me Birdy is one of those. Motherly and kind, she brings our heroes in out of a nasty downpour and brews them up a nice cup of tea. They end up staying the night in her cozy little caboose in an abandoned railyard, and when they prepare to leave the next day, she is talked into joining them on their travels.
But where did this character Birdy come from? It was only when I was sketching her up for the third or fourth panel that it suddenly occurred to me she was a little old Scottish lady I ran into in England's Lake District. Thirty years ago.
The story goes like this. My partner of the time and I had just stepped off our bus in a small Cumbrian village, and were standing staring about, probably looking somewhat lost, when a little voice near my left elbow asked us where we were staying. I discovered the voice's source, a little old wizened gnome in rubber boots and Macintosh, with a load of firewood in her arms, and told her we had no idea. To which she answered, "Well, come along then," and turned and started hoofing it across a field. We grabbed our heavy packs and scrambled to keep up with her as she nimbly hopped over a downed fence, with no idea where she was taking us. Eventually we ended up at her B&B. 
It was along time ago, as I say, but my memory of her is still fresh as the day it happened — her mater-of-fact taking us under wing, the old saggy four poster bed heaped with comforters and replete with hot water bottle. And especially the mountain of food she piled up for us for breakfast. And I remember her telling us her story, how she was "brought South" by an English lad when she was a young girl, lured across the border by young love, by a husband who had had the audacity to up and die and leave her alone away from family.
And it was today that I realized that that is who Birdy is, that I'd drawn a tribute to a long-forgotten memory. But in this story, because it's mine to do with as I please, this time she goes home.

Otto and Crackers meet Birdy on a wet night. My unconcious tribute to
a little old Scottish lady I met thirty years ago.

Wednesday, March 23, 2011

Bits and Pieces


Here are a few bits and pieces I'm working on these days as I wait around for my editor to get back to me with comments on the second book in the Elephants Never Forget series (Hometown Otto).
Here's a self-portrait I was asked to do, to be included in a promotional sampler
of Kids Can's fall graphic novels. It will also have a few spreads from Big City Otto,
so keep your eyes peeled for it!






Above: Some first round character sketches for Birdy, a retired dancing bear
that helps get Otto and Crackers pointed in the right direction. There are a lot more
characters in the second book, and I want to start to get a feel for them before
 I get into the actual thumbnailing of the story.
Below: Sketches for Harriett Tubby, a pig that our heroes meet who is running an underground
railroad escape route for mistreated farm animals. She is based on the remarkable Harriett Tubman,
who was famously pictured with gun in hand as she led escaped slaves north to freedom. A the moment
I have opted for a broom, but that may change. Any suggestions?

Thursday, September 16, 2010

Alienation and an Angry Monkey

I was thinking this week as I worked away on colouring my next batch of pages how even in a graphic novel like this, that’s ostensibly for kids with no pretensions about being “important art”, you still have the opportunity, at times, to tackle some of the big questions.
One scene in particular got me mulling this over. It was the one below, just after Otto and Crackers met Django, the organ grinder’s monkey. It was a volatile meeting with Otto snatching Django up off the street and giving him a gigantic elephant hug, thinking at first that he is his long lost pal, Georgie, before unceremoniously dumping him when he realizes his error. Django is a bit miffed …
P. 41 of Big City Otto

When I wrote up the Django character, I modeled him after your stereotypical Brooklynite, rude and to the point, but deep down a big-hearted guy. But Django is also an angry monkey, with a chip on his shoulder the size of a toaster. The anger is that of a multi-generational denizen of the city who still gets asked, “Where you born, cute little fella?” Of course, in our modern-day multi-cultural society, we almost all come from somewhere else, recently or a few generations back. Although Django’s response is meant to be funny and over the top, it’s also trying to touch, in a small way, on an important issue, that of the alienation of immigrants, the children of immigrants and especially visible minorities.
Now enough sermonizing. Cue the dancing bear!

Tuesday, September 7, 2010

Alligata Gangstas

Pencil rough for p. 56, where we meet Shorty Pants.

Sometimes things just seem to arrive as a gift from heaven.

I knew from the first that sooner or later Otto and Crackers would tangle with some alligator types living in the sewers of New York City. And that they would be bad. (I mean, really, has there ever been a good alligator character? They look bad, they smile bad, they act bad. They are the ultimate bad %&* character!)
However whether this would simply be a back alley encounter, switchblades drawn and tensions high or something more significant, I wasn’t sure. But as the story evolved, scene-by-scene, it soon became clear that our heroes’ encounter with the Alligeri Boys would be the main thrust of the story. So bit by bit they started to take form — Big Al, the diminutive (of course) classic Sinatra loving, zoot suit wearing gangster. Cajun Joe, retired Alligator Wrestling Federation champion, tough and wiry but with a heart of gold. And then there was the third Alligeri Boy.
I knew he was going to be a gangsta rapper, or at least wanna-be rapper, one who Cajun Joe outs right away as just a “suburban gator”. Like the weekend punks I used to run into at Lee’s Palace in Toronto, dressed to kill but always back home to mamma before the last subway. But he needed a name, this suburban gator, and being a big lad my partner Esperança and I, with a nod to Tarantino, knocked around the idea of calling him Shorty. But we already had the little Big Al, so the name still needed to go somewhere else.
Being of a generation that fails to find wearing basketball shorts three sizes too big and hanging around your knees can be anything but funny, when Esperançca suggested Shorty Pants I just about busted a gut and still do every time I draw him.
So now he had a name but how to draw him? I freely admit my knowledge of rap culture is next to nil. So I went to one of my nephews, an expert on all things, and he filled me in on the lingo, what’s cool, what’s not, etc.. And then he suggested I hang a big clock around his neck, like Flavor Fav of Public Enemy fame.
Now I’m old enough to have another iconic clock ticking in my brain and this one is related to the crocodile (close enough!) in Walt Disney’s Peter Pan, and I’m thinking, “That’s it! An over-sized alarm clock slung on a gold chain around Shorty Pants' neck!”  And so it was, like manna from heaven.

Tic-toc-tic-toc …

Friday, July 9, 2010

So an elephant and parrot walk into a bar …



I was inking in this bar scene this week (see above) and it got me thinking how it’s funny how ideas morph. When Esperança (my co-writer and sounding wall on this project) and I were originally hashing out the ideas for this first book of Elephants Never Forget I had it in my head that it would be funny if the only human in the city that sees Otto for what he is (an elephant) is a drunk. It was consistent with the cartoon logic that donning an overcoat and fedora is enough to make Otto invisible to the people he meets, or at least not visible as an elephant. It’s sort of a running joke throughout.
So I wrote that in, and then realized that it offered the chance for a double pun with the old chestnut “ So an (insert animal here) walks into a bar …” joke. My original script and first thumbnails had one drunk telling another the joke as Otto and Crackers walk in.
But then it seemed a bit lame, the whole drunk at the bar thing, so the joke got axed, the drunks relegated to non-speaking parts (and technically not drunk to satisfy the concerns of my children’s book publishers, although clearly they are). 

      Thumbnail, second draft, of the bar scene.

About this time my editor, Tara Walker, points out that there is a real dearth of female characters in my story, so drunks out, joke out, male bartender out, female bartender in. In my thumbnail above you can see the first take on this, but then I’m thinking I don’t like her look, knock it around a bit more with E. on one of our brain-storming walks and come up with a character loosely based on an amalgam of some of the great female R&B singers, giving us the worldly yet caring bartender/owner, Georgie who you see above (no, another Georgie).
And that’s the way the comic script scrambles…